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Developers: Sprout Games, PopCap Games
This game has unused areas.
You're out to eat a shark. Not a very big plot line here.
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- Feeding Frenzy (Windows, Mac OS X) From The Cutting Room Floor. Jump to: navigation, search. Feeding Frenzy; Developers: Sprout Games, PopCap Games Publishers: PopCap Games (previously by GameHouse) Platforms: Windows, Mac OS X Released internationally: February 11, 2004.
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With the data for the other levels, there is an unused level in the folder 'edtest'. This level appears to have been used during development, as Stun, Shieldand Feeding Fury are power-ups in the final game.
The hidden level 0 is accessed by downloading a version of the game with the 'resource' and 'config' folders, then to copy the 'stage,' 'startscreen' and 'completestage' into another level's folder and overwrite the files, preferrably 'SmallFishSmallPond'.
This is the unused level. It has the Big Ridge scene, and is flooded with orcas, angelfish, minnows and pufferfish. It also contains an abundant of poison minnows and mines that rarely remain on-screen due to the swarms of fish. The only powerup seen during this gameplay was the Fury Bubble, the other bubbles were only starfish and extra lives. The food bank also fills very slowly, but you can be killed very often.
The level is probably this crowded to test the limit of the 'Feeding Fury' power-up.
Unused Playable Characters
Hidden in the 'fish' subfolder of the 'config' folder are two unused .xml files for player fish, named 'pufferplayer.xml' and 'sharkplayer.xml'. As shown in the names, they are for a pufferfish player and a shark player.
|.xml file||Description||In-game result|
|An unused player .xml file for Max the Shark|
|An unused player .xml file for Spike the Pufferfish|
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It seems that they were initial players in place of JD the John Dory, due to their 'class' being 'JohnDoryPlayer'.